![]() ![]() We now need to set the color of the image texture:įinally, we should see the new color showing up in the viewport: Same principle as before: only include as much detail as is needed, not more than that. Choosing a higher texture resolution means working with our donut in Blender will be slower (more resources required to render the texture in the viewport) and renders will be slower. Simply putting a “/2” after the height and width fields and hitting “Enter” will cut them in half…for a final size of 512x512.īecause our scene is not going to be super high resolution, we’ll keep the height and width of our texture very small (512x512 pixels). Tip: As shown above, blender can do math for you in text fields. This is what we will be doing.Ĭlicking on “New” will open a “New Image” popup: We don’t want to lose our existing node setup, so we want to add an image texture in our Shading workspace (to add a new “Image Texture” node to our workflow, hit “Shift + A” to add):Ĭonnect the “Image Texture” node’s “Color” output to the “Base Color” input on the “Principled BSDF” shader node:įrom the Image Texture node, we can use the “open” button to map an existing texture onto an object, or we can hit “New” to create a new, blank texture. ![]() We need to add an “image texture” to our donut. Purple is how Blender normally indicates missing texture data. We’ll be using the “Texture Paint” workspace for this:īecause the donut has no texture data assigned to it yet, it will show up in purple: In our case, we’re going to be painting a texture by hand to create the “white ring” that you can see around the center of most donuts (a quick google search should show you what I mean). However, sometimes you need to create (or “paint”) textures by hand. So far, all the detail on the surface of the donut has been procedurally generated. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! ![]() Just follow the step-by-step instructions, and you too can make a vaguely realistic image of a coffee cup and doughnut.Just some notes I made while following along with this now-famous blender donut tutorial. If you’re interested in doing some 3D modeling, and Blender in particular, Blender Guru’s tutorial is a great way to get you past that first stumbling block. Like I said, though, the initial learning curve was a real pain. I’ve started creating cover images for Story Time, for example. Once I got the basics down, I found it a lot easier to navigate the maze of menus, buttons and keystrokes. I’m not sure what happened near the end of that animation. The internet is filled with images of coffee and doughnuts created by graduates of the tutorial.Ī couple days after making the coffee and doughnut, I got as far as this: It turns out that Blender Guru’s video series is considered a rite of passage for learning Blender. It took me two days to get through the series of videos but, by the end of it, I was able to make this: I took copious notes on hotkeys, techniques, shortcuts, etc. They go through the basics of what parts of Blender you need and, more importantly, what parts you can (initially) ignore. ![]() This spring, I had a few days off and a bit of spare time, so I went looking for a beginner’s tutorial. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |